Hi There, I have a problem with the startVideoTexturePlayback() method on iphone - I cant figure out where to put the video file i want to stream. The documentation states:
// Starts up the video texture. filename can be either just the filename (if the video file is in the root of the app bundle)
// or a full path to the file
public static Texture2D startVideoTexturePlayback( string filename, int width, int height, bool shouldLoop )
Can anyone tell me where the the root of the app bundle is? - I have tried alot of locations and file path strings and I dont seem to get it right : ) a short claryfication would be nice, thanks in advance.
/Joe
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